When a player creates a warlock, they must choose a patron type and work with the DM to define the details and nature of their patron, as well as to write a clear contract representing the pact they have made with their patron. A patron's alignment must be decided, even if it is kept secret from the players.
All pacts must contain the following clause: "The warlock must strive to accomplish any quest ordered by their patron." Thus, any warlock who refuses a quest, or slacks and carelessly ignores a patron quest, is breaking their pact. Any patron who feels their pact has been broekn can cut off power to their warlock, causing that warlok to lose the use and benefits of all class features, aside from proficiencies and hit dice. A warlock's patron must demand at least 1 quest per level tier, generally at the beginning of the teir or at its end. (For example, a patron would likely deliver their first tier quest at level 1 or level 4.)
In addition, pacts with evil patrons must include the following clause: "IF a warlock breaks their pact and dies without having restored their pact, they will return to life as a Deathlock. (as it appears in Mordenkainan's Tome of Foes)." When a character invokes this clause, they will return as a Deathlock Wight if they are below level 3, a Deathlock if they are above level 3, or as a Deathlock Mastermind if they are over level 8.
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