So some time ago, I was revisiting the Basic line of D&D, by rereading the Rules Cyclopedia cover-to-cover. In it, I was reminded that the original check system, before WotC took over, was roll-under. In that system, every point in your ability score mattered because the ability score was the target number! This meanth that instead of the DM deciding the DC, your character sheet decided that and the DM coul merely modify your stat to make it harder or easier. THAC0 similarly set a target number, but this one to roll over. I liked this player-facing interpretation of D&D, where the numbers are sourced directly from the game piece rather than the administrator's whims. So I decided to make a whole game based around it!
This game is slash hack. A pun on Black Hack (another basic line homebrew game by other people) and Hack & Slash which is a genre of game. It is a player-facing fantasy RPG. It is strongly influenced by my work on Simple D&D shortly before 5e was released, and the lessons I learned in developing Hearthbreaker.
Slash Hack has no content currently, but it would be pretty easy to invent material for it, as everything just breaks down into hit count and difficulty modifiers. The hardest things to build would be classes, requiring the GM to invent at least 20 features for the players to choose from each time their character levels.
Enjoy!
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